AI Insights · Timothy · September 2022
Top 5 3D Anime Games Performance in Italy Q3 2022
Discover the performance trends of the top 5 3D anime games in Italy during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 3D anime games in Italy showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at how these popular titles fared.
Genshin Impact from COGNOSPHERE PTE. LTD. saw significant fluctuations in weekly revenue, peaking at approximately $176K in mid-July and ending September with around $127K. Weekly downloads were relatively stable, ranging from 6.6K to 17K, with the highest downloads occurring in late July. Active users hovered between 112K and 158K, with a notable increase towards the end of September.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. experienced varying weekly revenue, reaching a high of about $153K in mid-July and concluding the quarter at around $87K. Downloads saw a gradual decline, starting at 12K and dipping to about 10K by the end of September. Active user numbers were robust, maintaining a range between 184K and 251K throughout the quarter.
The Seven Deadly Sins from Netmarble Corporation had its weekly revenue peak at approximately $46K in early September, with a significant drop to around $6.2K by the end of the month. Downloads were modest, ranging from 757 to 2.3K per week. Active users fluctuated between 22K and 31K, showing a general downward trend as the quarter progressed.
Saint Seiya Legend of Justice by HOOLAI GAME LIMITED showed steady weekly revenue, peaking at around $29K in early August and tapering off to about $13K by the end of September. Downloads witnessed a sharp decline from 14K in mid-July to just over 500 by the end of the quarter.
Captain Tsubasa: Dream Team by KLab Inc. had a notable peak in weekly revenue at $44K in late June, with fluctuations throughout the quarter, ending at about $19K. Downloads varied between 2.3K and 6.6K, with a peak in early September. Active users ranged from 4.7K to 7.9K, showing an increase towards the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.